Child Always on the Phone: What Parents Can Do
How to tell a hobby from a problem, what to try at home in one week without conflict, and how to turn screen time from watching into making.
In short:
- games are not the enemy; look at the amount and what it affects: hours without breaks, posture, eyesight, sleep, school;
- a flat ban rarely works; what does work is adding something to the day where the screen is used to make things, not just to watch;
- you can check at home in one week, without fights, whether your child is only consuming.
What should you do if your child is always on the phone? It depends on what happens behind the screen and what disappears from life meanwhile. If your child sleeps, studies, sees friends and goes outside, and plays or watches videos on the phone, that is an ordinary hobby, and a hard ban is more likely to damage your relationship. If the screen has pushed out sleep, school and friendships, and taking the phone away ends in a meltdown, you need a calm conversation and a plan, and possibly a doctor or a psychologist.
Below: how to tell a hobby from a problem, the first step to take at home, what Mars IT School offers children aged 9-17, and when there is no need to rush.
Hobby or problem: what to look at
The World Health Organization describes gaming disorder in the ICD-11 classification of diseases. By its definition it is a pattern of behavior with three features: loss of control over gaming, gaming given priority over other interests and daily activities, and gaming that continues or escalates despite negative consequences. For a diagnosis the pattern must seriously impair the child's life and would normally have lasted at least 12 months. A doctor makes the diagnosis; for a parent these features are only a guide.
Four questions to ask yourself:
- Is sleep suffering? The phone in bed after lights out, tiredness in the morning.
- Is school slipping? Not "grades are lower than we would like", but a clear drop over recent months.
- Have earlier activities gone: a sports club, walks, friends?
- What happens when the phone is taken away: displeasure (normal) or strong aggression and secrecy?
If the answer to all four is "no", it is most likely an ordinary hobby. If two or more are "yes", talk to the class teacher, the school psychologist or a doctor. We are not doctors and we do not treat.
Why the screen beats lessons
In a game the reward arrives in seconds: a level, points, a like. A school grade arrives in a week, the result of practice in months. A child picks whatever responds faster. Being angry about it is pointless; it is how the mechanism works, not a weakness of character.
That is the idea our work is built on: the same fast feedback can come from the child's own project. Write a line of code, refresh the page, see the result. For this we have a rule: 80% of a lesson is practice and 20% theory, and the project starts in the first lesson. Every lesson ends with something the child made and can show. We do not claim this treats addiction. It is a way to make screen time give a child something besides views.
First step at home: from consumer to author
The MIT researchers who created Scratch describe digital literacy as the ability to design, create and remix, not only to scroll and tap. This matches what we see in practice: a child who has built their own game looks at other people's games differently.
What you can do today:
- Choose together one thing your child wants to make: a mini-game, an animation, a bot.
- Scratch is free and made for ages 8-16. 30-40 minutes on a weekend is enough.
- Do not take time away from the phone; add an activity beside it. Taking without replacing causes resistance.
- Agree on a family rule. The American Academy of Pediatrics offers a "family media use plan" for this.
At 12, Elon Musk wrote a space game called Blastar and sold it to the magazine PC and Office Technology for about 500 dollars; its code was printed in 1984 (Vice). He has said himself that many strong programmers got into the field through video games (CNBC). According to Walter Isaacson's biography, his favourite game today is the turn-based strategy The Battle of Polytopia (Fortune): it rewards planning many moves ahead.
What we offer at Mars IT School
We accept children from age 9. In the 9-11 group the AI Kids program goes through Scratch to robotics and Arduino, and no prior knowledge is needed. For ages 12-17 there is AI Pilot: the child builds a first website, then writes Telegram bots in Python, then moves on to databases, React and AI. The first month for every newcomer is called "AI-Pilot" and is mandatory.
A lesson is 60 minutes, with 8-12 children in a group. For ages 9-11 a continuous block of work is no longer than 15 minutes, for 12-17 it is up to 25-30 minutes, so a lesson does not turn into one more hour of sitting still at a screen. Three adults work with each child: a teacher, a tutor and a curator who links the school with the parent.
You can see the result: students publish their sites on our hosting, and as of 5 July 2026 more than 200 were registered. These are children's works, not our advertising mockups.
When there is no need to rush
- Your child studies well, sleeps and socializes, and plays or edits videos on the phone. Tight control will destroy trust faster than the game does harm.
- Your child creates something on the screen: draws, makes music, writes code. That is not consumption, and this time is worth supporting.
- It seems like "too much", but none of the warning signs above are present. Start with the one-week experiment and see what changes.
- If you do see signs of a problem, a programming course does not replace a doctor. First a conversation and a consultation, then a club.
A one-week check at home
Without adding any new bans, agree on this: every evening your child shows or tells you one thing they learned, made or found that day. 2-3 minutes is enough. After 7 days, look at what has piled up. If there is a video they edited, a tutorial they finished or a game of their own, they have an interest in making things and it can be developed. If the week holds nothing but completed levels, it is time to look for an activity where the screen works as a tool.
Parents' questions
From what age can I offer programming instead of games?
We accept children from age 9. For an 8-year-old you can try Scratch at home; it is made for ages 8-16.
Will it replace games?
No, and that is not the goal. We do not say playing is harmful. We add an activity where the child is the author.
Can we look first?
Yes, there is a trial lesson. If the child does not stay, the prepayment is returned. There is no installment plan, and prices are public: the 9-11 group is 680,000 UZS per month, ages 12-17 is 1,090,000 UZS.
If you want to see how your child reacts to building their own project, sign up for a trial lesson. More: courses, AI Kids for ages 9-11, AI Pilot for ages 12-17.
Sources
- WHO, gaming disorder (ICD-11), questions and answers - www.who.int/standards/classifications/frequently-asked-questions/gaming-disorder
- American Academy of Pediatrics, family media use plan - www.healthychildren.org/English/family-life/Media/Pages/How-to-Make-a-Family-Media-Use-Plan.aspx
- Resnick et al., Scratch: Programming for All, CACM 2009 (MIT) - web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf
- Scratch, Wikipedia: ages 8-16 - en.wikipedia.org/wiki/Scratch_%28programming_language%29
- Mars methodology - marsit.uz/courses/methodology
- Vice, Blastar, the game Musk wrote at 12 — www.vice.com/en/article/play-the-video-game-elon-musk-coded-when-he-was-12
- CNBC: Musk on programmers who got into coding through games — cnbc.africa/2019/billionaire-elon-musk-says-playing-video-games-is-how-he-and-many-of-the-best-software-engineers-got-into-programming
- Fortune: Polytopia, Musk's favourite game per Isaacson's biography — www.fortune.com/2023/09/12/elon-musk-biography-video-games-polytopia-life-lessons/